2016 in video games
overview of video gaming-related events during the year of 2016

Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations. Augmented reality also became mainstream with Pokémon Go. Top-rated games originally released in 2016 included Uncharted 4: A Thief's End, Inside, Overwatch, Forza Horizon 3, Madden NFL 17, WWE 2K17, NBA 2K17, Dark Souls III, and Battlefield 1 and Doom 2016. The top five highest-grossing video games of 2016 were League of Legends, Honor of Kings/Arena of Valor, Monster Strike, Clash Royale, and Dungeon Fighter Online.
Series with new installments in 2016 include Ace Attorney, Battlefield, Call of Duty, Civilization, Cossacks, Dark Souls, Dead Rising, Deus Ex, Dishonored, Digimon, Doom, Driveclub, Far Cry, FIFA, Final Fantasy, Fire Emblem, Forza Horizon, Gears of War, Hearts of Iron, Hitman, Homefront, Homeworld, Kirby, Mafia, Mario Party, Master of Orion, Metroid, Mirror's Edge, Paper Mario, Persona, Plants vs. Zombies: Garden Warfare, The Playroom, Pokémon, Ratchet & Clank, Shadow of the Beast, Shadow Warrior, Sonic the Hedgehog, Star Fox, Star Ocean, Street Fighter, Titanfall, Total War, Uncharted, Watch Dogs, XCOM, and Zero Escape.
In addition, 2016 saw the introduction of several new properties, including Abzû, Hyper Light Drifter, Inside, The Last Guardian, No Man's Sky, Owlboy, Obduction, Overwatch, Quantum Break, Stardew Valley, Tom Clancy's The Division, and The Witness.
Financial performance
Analysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016; this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go, with the largest mobile gaming section in Asia with total revenues near $25 billion.
The public source identifies “2016 in video games” as overview of video gaming-related events during the year of 2016. This brief keeps that definition visible, then builds a research path around video, games and overview.
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This entry incorporates text from “2016 in video games” on English Wikipedia. Contributors are listed in the page history. Text is available under the Creative Commons Attribution-ShareAlike 4.0 License. Selected authority identifiers and statements are retrieved from Wikidata under CC0; their references and qualifiers remain part of the verification path.